Kingdom Under Fire

RATING: (weak)  1   2   3   4   5  (awesome) (No Rating Assigned)

IN BRIEF
Pros: Offers two distinct races, "Light" and "Dark" for game variation, with 12 missions each.
Cons: Totally unexciting.
In a nutshell: Offers RTS and RPG game capabilities.
Multiplayer: Yes
FACTS
Game Title: Kingdom Under Fire Platform: PC Developer: Phantagram Publisher: Gathering of Developers Release Date: January 2001


THE REVIEW by Robin Moroney for Gamers Today


It's not an interesting question, and nobody asked it anyway. Nevertheless, Gathering of Developers has produced the answer to "What would happen if every game released by Blizzard Entertainment in the last five years were blended together?" It is Kingdom Under Fire, a game that inspires less excitement than the sum of its already tired strategy and role-playing elements. Or, as Daily Radar said, "As exciting and new as adding chocolate to peanut butter for a great new taste sensation."

The only argument against the assault on Kingdom Under Fire's suspicious familiarity came from IGN, "The game has plenty of other things going against it." IGN complained of "the same old buildings, tech trees and resource models that have become commonplace in games of this type." Not even "the forces of light, which include humans, dwarves, and elves; or the forces of dark, which consist of orcs, ogres, undead, and other creatures" could inspire Gamespot beyond a grudging admiration for the game's plot. Instead critics focused the game's expectation that you are to wage two-hour battles without a save option. When all is lost, therefore, all is lost and you have to fight the whole thing again. Critics claimed that the game "does have some fun moments," but overall found it had "less depth and imagination than the great games it is copying."


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