| Console |
Dreamcast |
Dolphin |
PlayStation 2 |
| Processor |
200 Megahertz,
Hitachi-built SH4 RISC with 128-bit graphic engine |
400 Megahertz, 0.18 micron, copper technology
custom chip that is being co-designed with IBM. |
300 Megahertz "Emotion Engine", 0.18
micron, will be manufactured by
Toshiba. |
| Polygons per second |
3 million |
"As fast as anything our friends at Sony
have" according to Nintendo of America chairman Howard Lincoln. |
66 million raw polygons 38 million with
lighting
36 million with fogging
16 million with curved surfaces |
| Modem speed |
56.6 kbps |
Not specified |
"Best technology available." |
| Storage medium and capacity |
Proprietary GD-ROM
(a double-density CD that holds 1 gigabyte of information.) |
DVD-ROM with special proprietary coding to
protect against piracy. Should hold 8 gigabytes of information. (A four-layer DVD-ROM can
hold up to 17 gigabytes.) |
DVD-ROM--should hold 8 gigabytes of
information. |
| U.S. launch date and price |
September 9, 1999, for $199. |
Scheduled for worldwide release in Fall, 2000. |
Scheduled for release in Japan next Winter and
US release in Fall, 2000. |
| Special features |
One-year head start on other systems, 15
titles at launch, creative peripherals such as gun and fishing pole. |
Is being designed by ArtX, a company founded
by the guy who developed Nintendo 64. |
Backwards compatibility with original
PlayStation |