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Spec Cheat Sheet for Dreamcast, Dolphin, and PlayStation 2

by Steven Kent for Gamers Today


Console Dreamcast Dolphin PlayStation 2
Processor 200 Megahertz,
Hitachi-built SH4 RISC with 128-bit graphic engine
400 Megahertz, 0.18 micron, copper technology custom chip that is being co-designed with IBM. 300 Megahertz "Emotion Engine", 0.18 micron, will be manufactured by Toshiba.
Polygons per second 3 million "As fast as anything our friends at Sony have" according to Nintendo of America chairman Howard Lincoln. 66 million raw polygons 38 million with lighting
36 million with fogging
16 million with curved surfaces
Modem speed 56.6 kbps Not specified "Best technology available."
Storage medium and capacity Proprietary GD-ROM
(a double-density CD that holds 1 gigabyte of information.)
DVD-ROM with special proprietary coding to protect against piracy. Should hold 8 gigabytes of information. (A four-layer DVD-ROM can hold up to 17 gigabytes.) DVD-ROM--should hold 8 gigabytes of information.
U.S. launch date and price September 9, 1999, for $199. Scheduled for worldwide release in Fall, 2000. Scheduled for release in Japan next Winter and US release in Fall, 2000.
Special features One-year head start on other systems, 15 titles at launch, creative peripherals such as gun and fishing pole. Is being designed by ArtX, a company founded by the guy who developed Nintendo 64. Backwards compatibility with original PlayStation



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