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Excerpt From "The First Quarter: A 25-Year History of Video Games by Steven Kent for Gamers Today Published recently by BWD Press, Steven Kent's The First Quarter: A 25-Year History of Video Games offers an incredible inside glimpse at the events which gave birth to electronic gaming as we know it - discussing everything from the predecessors to pinball to the inside scoop on the development of Nintendo, Sony, and Sega game consoles. In this exclusive excerpt, Kent discusses the Virtual Boy, PlayStation, Saturn, 3DO, Nintendo 64, and the death of Atari - the once mighty giant that started it all. Ultimate SpeedZone will offer a review of the book in the near future; in the interim, the full book has been made available on Amazon for sale. THE LAUNCH SEASON BEGINS "We had celebrated differences of opinion as to where the product
should be and how it should be priced and positioned. I wouldn't say we
had screaming matches, but we just had long pregnant pauses, and I questioned
their heritage, from whence they came...something about female dogs".
Sony shipped 100,000 PlayStation consoles for release on September 9, almost all of which had been pre-reserved. The entire shipment sold out. Two days after the release, Sony had already sold more PlayStations than Sega had sold Saturns in the five months since the surprise announcement at E3. By the end of the year, Sony boasted of having shipped 800,000 PlayStations into North America while Sega claimed to have sold 400,000 Saturns. "We told people we would ship on September 9th. We shipped on September
9th. We told them we'd have 10 to 15 titles in the first 30 days, and
we had 15 titles in the first 30 days. We said we'd have 50 new titles
out by the end of the calendar year. We had 55 out by the end of the calendar
year. We built credibility not only with the consumer, but with the trade.
In the meantime, things unraveled for 3DO and Atari. As far as the public
was concerned, Nintendo had blown a hole in 3DO's claims of technological
superiority with Donkey Kong Country. In 1995, Crystal Dynamics released
a game about a wise-cracking Hawaiian lizard called Gex which brought
the same highly polished graphical look to 3DO and supplemented it with
the voice files that would never have fit in a Super NES cartridge. Standup
comedian Dana Gould performed the voice-over for Gex, the main character
in the game, giving the game a certain charismatic wit. Realizing that
Gex was the most sure-fire game in the 3DO line-up, Panasonic bundled
it with their version of the console. [1] 3DO's window of dominance had been shut, and in his own evangelical way, Hawkins helped close it. Seeing that there was no way to compete with Sega and Sony, he began talking about the disappointment of the 32-bit generation and the real strengths that 64-bit processing had to offer. Hawkins changed his focus to M2, a 64-bit console that he promised would shame PlayStation and Saturn. M2 never materialized. 3DO sold the technology to Matsushita for $100 million, and though many game companies did receive M2 development kits, no M2 systems were ever released. Things were even worse at Atari. Atari president Sam Tramiel struggled to find ways to bolster sales and cut costs. In 1995, he stopped manufacturing Jaguars and concentrated entirely on selling off the existing inventory. He slashed the price of the console to $149, released an attachable CD-ROM peripheral, and openly courted new game developers. He ran infomercials to try and sell additional consoles, but the infomercials did not reach the right audience. Toward the end of 1995, Atari finally convinced WalMart to carry Jaguar in its superstores, but by that time people knew about Saturn and PlayStation and weren't interested. Nothing seemed to work. The company was hemorrhaging money. The end came when Sam Tramiel suffered a mild heart attack and his father, Jack, came in to run the show in his absence. "Sam had just finished riding a bicycle. He got off the bike, felt
somewhat faint, felt a pain in his chest, drove himself to the Stanford
Medical Center, and there he was informed that he had a mild heart attack. There were many theories about why Jack Tramiel purchased Atari. Some
people said that he bought the company as a means for exacting revenge
on Commodore, the company that he founded then left under unpleasant circumstances.
Another theory was that he purchased Atari to make one last fortune, enough
money to insure the future of his three sons, Sam, Leonard, and Gary.
A third theory suggested that he bought Atari as a way of bringing his
sons together. If any of these were his reasons, he succeeded. Atari outlasted
Commodore, had a few enormously profitable years, and united his sons
in common goal. "We were trying to license four products including Centipede, Missile
Command, Tempest, and Pong. During the licensing arrangement, we realized
that JTS was in financial dire straits, so we decided to take it to a
higher level. So we moved very quickly and very aggressively and turned
this into an acquisition opportunity. We acquired all of the trademarks,
patents, copyrights, and intellectual property for all of Atari. Jack
Tramiel was involved in the discussions. He was a tough negotiator, as
always, but they needed money. The acquisition cost us $5 million." Time Warner put Atari Coin-op on the sales block in 1996 as well. In an interesting twist, one of the first people to bid on it was Nolan Bushnell, the man who originally founded the company. Time Warner turned down his offer, however, and sold Atari to a familiar competitor-Williams Manufacturing. NINTENDO UNVEILED "We tried a motion sensor wristwatch-style controller. We made
a prototype and applied for a patent. Everything was good, but players
didn't understand the internal mechanism and had trouble controlling it,
so we abandoned it." Hiroshi Yamauchi was clearly proud of the new controller. In a lengthy
speech given the first day of the show, he said, "If you think this
is just another game pad, than you know nothing about video games." | |||||||||||||||